Innowise Sp. z o.o logo

Archery Game

MNDA

Enterprise/Corporation
Company Type
Not Disclosed, United States
Location
Project work
Engagement Model
6 - 10 people
Team Size
3 - 6 Months
Duration
$50K - $100K
Budget

About

A casual mobile bow and arrow puzzle game with diverse mechanics developed by Innowise.

Challenge, approach, and impact

Main Menu

In the main menu, a player can choose any desired level from those unlocked as well as reset the statistics. However, resetting the game means that all the progress is being wiped out, so a player has to start from the very beginning. When the player taps the 'Play' button, one can see the unlocked levels as well as the previous results rated from one to three stars. The number of stars received for passing the level depends on whether the player managed to hit the arrow as well as the time limits set individually for each level.

Gameplay

After entering a certain game level, users can see the archer, who is the main character of the gaming set, the level map, as well as the targets the player needs to hit in order to pass the level. Once the level is passed, the player sees the screen with the statistics including the number of stars gained, arrows, and time spent. From this menu, the player can go to the home screen, proceed to the next level, restart the completed level, or go to the level selection. During the game, players can stop the game and restart it at any time. When on pause, it doesn’t matter how much time a player spends away from the game.

Gameplay Mechanics

Innowise Group’s game developers have implemented diverse puzzle mechanics to make the game more engaging. For instance, some targets need to be hit simultaneously in order to count them as done. Also, some targets are blocked by various objects that need to be hit in many creative ways, for example, by freezing or unfreezing. For these puzzles, Innowise Unity game developers have added a bunch of special arrows, such as fire and freezing arrows, double and triple arrows, and a portal arrow. When players receive a new type of arrow, they get notified about it via a separate screen at the beginning of a level. There also goes the description of the arrow’s features.

How we built

Mobile Apps
Gaming Platforms
Integrations

Testimonials

Anonymous

Innowise Sp. z o.o

Verified Testimonial

As the Lead Unity Developer on this project, I’m proud of our team’s achievement in building a complete casual mobile bow and arrow puzzle game in just five months. We crafted everything from scratch, including visual assets, game mechanics, and menu navigation. The final product features 20 playable levels, 8 challenges, and 7 unique arrow types, delivering engaging gameplay within a tight timeline.

Team structure

Client team

Robert's avatar

Robert

Project Manager

Daily point of contact

The client stakeholders were working closely with the team at Innowise Sp. z o.o

Agency team

3 x Unity Developer's avatar

3 x Unity Developer

Production

3 x 3D Designer's avatar

3 x 3D Designer

Production

1 x Business Analyst's avatar

1 x Business Analyst

Production

1 x Project Manager's avatar

1 x Project Manager

Production

1 x QA Engineer's avatar

1 x QA Engineer

Production

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