Marble IT logo

Marble IT

enhanced
Institute of Archaeology Belgrade

How a Physical Game Became a Fundable Digital Experience

Institute of Archaeology Belgrade

Academic Instituition
Company Type
Belgrade, Serbia
Location
Project work
Engagement Model
1 - 5 people
Team Size
Less than 3 Months
Duration
Less than $20K
Budget

About

Viminacium, one of Europe’s largest Roman archaeological sites, is believed to be where Emperor Hostilian died and was buried, a story central to the game’s narrative. Building on the Institute’s board game and educational program, Mystery of the Emperor’s Death, the SAIGE project helped transform it into a digital edutainment experience for a wider modern audience.

Challenge, approach, and impact

Time & team size

The MVP had to be delivered in weeks, not months, with only a small cross-functional team.

Historical accuracy

Both visuals and narrative needed to stay true to Roman material culture; there was no room for shortcuts or generic assets.

Production flow

Client input often came in bursts, so we had to establish a straightforward, efficient workflow to keep approvals and development in sync.

How we built

Gaming Platforms

Testimonials

Luka Ćurčić, CEO @ Marble IT

Marble IT

Verified Testimonial

The team exceeded expectations, earning strong client satisfaction and helping secure additional funding for the next phase.

Team structure

Client team

Djuradj's avatar

Djuradj

Project Manager

Daily point of contact

The client stakeholders at Institute of Archaeology Belgrade were working closely with the team at Marble IT

Agency team

1 x UX/UI Designer's avatar

1 x UX/UI Designer

Production

2 x Unity Engineer's avatar

2 x Unity Engineer

Production

1 x Project Manager's avatar

1 x Project Manager

Governance

Similar Case Studies

Slide 1 of 0
Marble IT's logo

Chat with agency

Let's turn your ideas into reality—connect with our team.